Follow-up Comment #7, bug #10506 (project wormux):
I love nitpicker :) and I'm glad about your feedback :)
I think we will get faster if you modify directly the source code in order to
get the right modification. Don't be afraid, things are very simple ! Just
open this file in the source package : src/particles/fading_text.cpp
You'll find the following line of source code :
...
const uint INIT_DISPLAY_TIME = 200;
const uint TEXT_FADE_TIME = 1000;
...
Just modify INIT_DISPLAY_TIME and TEXT_FADE_TIME (respectively, the time the
text remain displayed without moving and the time you start to see the text
fadding to blind) the way they please you and send me back your value, I'll
put it in the repository.
For the font size, just change the value of this line :
image = new
Sprite(Font::GetInstance(Font::FONT_MEDIUM)->CreateSurface(text, Color(0, 0,
0, 255)));
You can replace Font::FONT_MEDIUM to any of the following value :
FONT_HUGE, FONT_LARGE, FONT_BIG, FONT_MEDIUM, FONT_SMALL or FONT_TINY.
In order to get faster when you try new value, recompile the package but
don't install all data. Launch directly the wormux binary in the src
directory :
* do your tweaking
* go to root of wormux source tree
* run make
* then run modified wormux with ./src/wormux
And finaly, you're right, the white text is the total damage :)
Good luck !
Yannig
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