Follow-up Comment #9, bug #10506 (project wormux):
I'm using the svn3848 version and I think it is still not readable enough.
Two modificatiosn would be nice:
* a background behind the text
* do not display intermediate damage values, and wait a little before
displaying the total damage
These two modifications are reminiscent of the original Worms. Maybe I'm not
objective because I played that game before, but I really think it would help
readability. And don't forget the little suspense moment before discovering
the damage :)
I have the same remark for every text displayed in the game screen
(characters names, weapon ammo, weapon explosion delay, event messages that
are displayed at the top of the screen).
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