Follow-up Comment #13, bug #11479 (project wormux):
I think the body management is buggy
I added following lines in Body::Draw after
// Finally draw each layer one by one
for (int layer=0;layer < (int)current_clothe->layers.size() ;layer++) {
if (current_clothe->layers[layer]->name == "weapon") {
ASSERT(owner == &ActiveCharacter());
}
The ASSERT fails!! It means that the weapon is sometimes drawn when drawing a
character that is not the active character!! It's bad!!
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