Update of bug #11479 (project wormux):

                  Status:                    None => Confirmed              
                 Release:                    4222 => 4538                   
                 Summary: Jetpack timer and skin is invisible => WeaponMember
for skin is buggy

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Follow-up Comment #15:

I changed the title as the original bug was fixed but not in the proper way.

Character skins are displayed member by member which are different layers. 
A special member "weapon" exists but, is management was buggy.

Sometimes, there are a weapon member for non playing character, sometimes
there is no weapon member for a playing character.
Normally, the weapon is displaying when displaying the "weapon" member BUT,
as it was buggy, I simply dropped it. Currently, the weapon is drawn just
after having drawn the active character.

This means that a weapon can't be drawn behind the arm of the carachter for
instance. It's bad!!

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Reply to this item at:

  <http://gna.org/bugs/?11479>

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