Update of patch #1070 (project wormux):
Status: None => In Progress
_______________________________________________________
Follow-up Comment #3:
Introducing a new class to handle collision and start to introduce boundary
box class (which map against our already existing rectangle class in
wormux).
Need to finish this and to introduce map collision detection (aka ground) and
then I'll see how to replace the already existing physical engine.
I have uploaded a new screenshot showing capabilities when dealing with
stacked object on a rope.
(file #4398, file #4399)
_______________________________________________________
Additional Item Attachment:
File name: physics.tar.bz2 Size:5 KB
File name: funky_physical_engine.png Size:94 KB
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?1070>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wormux-gna mailing list
[email protected]
https://mail.gna.org/listinfo/wormux-gna