Update of patch #1070 (project wormux):

                  Status:                    None => In Progress            

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Follow-up Comment #3:

Introducing a new class to handle collision and start to introduce boundary
box class (which map against our already existing rectangle class in
wormux).

Need to finish this and to introduce map collision detection (aka ground) and
then I'll see how to replace the already existing physical engine.

I have uploaded a new screenshot showing capabilities when dealing with
stacked object on a rope.

(file #4398, file #4399)
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Additional Item Attachment:

File name: physics.tar.bz2                Size:5 KB
File name: funky_physical_engine.png      Size:94 KB


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