Follow-up Comment #9, patch #1070 (project wormux):
A new video showing progress of the physical engine :
http://www.youtube.com/v/qxXJ_gHdv9Y
Now, we can use any kind of convexe shape. Even if the video show only
boundary box, we can use triangle or rotated shape. I have already updated
the Whysics code so you can retrieve it directly on gna.org svn repos if you
want to play with it.
Now, I have to finish the bounce interaction code to handle correctly angle
of impact, rotation of shape etc.
Good night people !
Yannig (Drayan)
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