Follow-up Comment #19, task #4159 (project wormux):

fredb219 and me have begun to integrate Box2D into Wormux.

Currently, I can't see how to manage collision with the ground!!

"The maximum vertex count is defined by b2_maxPolyVertices which is currently
8" so it's impossible to make the ground acts as one single polygon...

I have read several topics about that in Box2d forum but I'm not convinced by
any solution...

Anyway, this one is interested
http://www.box2d.org/forum/viewtopic.php?f=3&t=1180

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