Follow-up Comment #6, bug #14024 (project wormux):
Another way could be really better. If a character is in a position and go
back in normal one, or another translation like this... All movements
(rotations, translations) are progressive. For example, if the skin have an
head angle (30%) and go back normal : 6 frames will be done (30 25 20 15...)
so every position changes will be done with a little time (1s/0.5s ?).
Is that possible with code? I've got to do without?
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