Follow-up Comment #5, bug #14408 (project wormux):
These should really be split into 2 different bugs.
1) The icon bug : very easy to fix, patch attached. Though, in my patch, I
fixed it for OS X, but as was pointed out, icons are more and more high-res
on other platforms, so maybe fix needs to be extended to other platforms
2) The characters bug : I can somewhat see it here. Fault is most likely in
SDL_gfx - not sure if it's a bug in it, or if I did a mistake while building
a Universal version of it (maybe endianness is screwed up or something). I
should maybe try to make a simple build of SDL_gfx without cross-compilation
and see what happens. If it still happens, then it's a bug in it
(file #7090)
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