URL:
<http://gna.org/bugs/?14828>
Summary: Shooting with a gun takes very long in the second
game.
Project: Wormux
Submitted by: iflo
Submitted on: Monday 11/23/2009 at 22:04
Category: Physics
Severity: 5 - Blocker
Priority: 6
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
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Details:
Steps to reproduce:
1. Start Wormux:
2. Start a new game.
3. Shoot with gun.
4. Quit the game but not wormux.
5. Start a new game.
6. Shoot with gun.
Notice how wormux freeze while CPU usage is at maximum.
If you would wait long enough the game would continue.
I added an assertion to highlight the cause:
/path/to/wormux/src/object/physics.cpp:441: Missed assertion
"Time::GetInstance()->Read() >= m_last_physical_engine_run".
The question is: Why does the same bullet gets reused in a second game?
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<http://gna.org/bugs/?14828>
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