URL:
  <http://gna.org/bugs/?14828>

                 Summary: Shooting with a gun takes very long in the second
game.
                 Project: Wormux
            Submitted by: iflo
            Submitted on: Monday 11/23/2009 at 22:04
                Category: Physics
                Severity: 5 - Blocker
                Priority: 6
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 
         Discussion Lock: Any

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Details:

Steps to reproduce:
1. Start Wormux:
2. Start a new game.
3. Shoot with gun.
4. Quit the game but not wormux.
5. Start a new game.
6. Shoot with gun.
Notice how wormux freeze while CPU usage is at maximum.
If you would wait long enough the game would continue.

I added an assertion to highlight the cause:
/path/to/wormux/src/object/physics.cpp:441: Missed assertion
"Time::GetInstance()->Read() >= m_last_physical_engine_run".

The question is: Why does the same bullet gets reused in a second game?




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