URL:
  <http://gna.org/bugs/?14834>

                 Summary: Game crashes on game start
                 Project: Wormux
            Submitted by: julijanandjelic
            Submitted on: Tuesday 11/24/2009 at 22:20
                Category: SDL
                Severity: 4 - Important
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 0.8.5
         Discussion Lock: Any

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Details:

The error occurs when I'm hosting a network game, players connect, mark
themselves as ready...everything is fine. But when I click on the check mark
to start the game it suddenly crashes (completely terminates the
application). It doesn't happen every time but about 50% of the time.

This is the output in terminal:

...
Error in SDLNet_TCP_Recv: SYS: Success - SDL: accept() failed
ERROR: SDLNet_TCP_Recv: 0
Server: HandShake with client has failed!
Error in SDLNet_TCP_Recv: SYS: Success - SDL: accept() failed
ERROR: SDLNet_TCP_Recv: 0
Server: HandShake with client has failed!
**** just connected
Game mode: File ./data/game_mode/classic_objects.xml does not exist, use the
default one instead.
Segmentation fault

I usually set a map to random, I don't know if that matters but just in
case.
I'm running wormux on Linux Mint 7 with XFCE.
As I already said, the error does not occur each time hence I assume it has
nothing to do with my network settings.
I've picked the SDL category though I'm not 100% sure that SDL is causing
this.




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