Follow-up Comment #2, bug #15732 (project wormux):

> It is of course parsed (see line 85 of src/character/movement.cpp).

I see, but that means somewhere else must be an exception defined for
weapons.

Also notice the default angle for all members is "O" (which means pointing
towards the floor). However for none of the weapons an angle is defined and
they are pointing to the right (angle="-90"), so I guess this is hard-coded
somewhere.

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