Follow-up Comment #1, bug #15238 (project wormux):
This is due to code in Keyboard::HandleKeyEvent that checks if any modifier
was changed (ie control/alt/shift pressed or released), and if it is the
case, signals that the previous modifiers+key was released, and then that the
new modifiers+key was pressed.
There is a problem here, because indeed: shoot can be mapped to any
combination of keys, and there's nothing forbidding the user to set
modifier+shoot to something else.
What I plan to do:
- indeed filter out shoot+modifier (and simply update old modifiers with
new)
- forbid setting shoot + modifiers
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