> But, if you're in the business of building web apps that target a specific platform...... :)
 
We all do, really.  I am at home, and don't have the research here, but current statistics show that 97.4% of all devices accessing web content are running on Windows.  Every one of these machines has IE on it.  Really, are we mad to develop for anything else?  Discuss.
 
 
 


 
On 7/15/05, Philippe Wittenbergh <[EMAIL PROTECTED]> wrote:

On 15 Jul 2005, at 9:54 am, Paul Ross wrote:

> "The most important difference between Avalon and the current Windows
> display architecture is that Avalon is vector based. The vector
> structure allows scalable graphics (windows, fonts & icons), meaning
> designers can specify shapes and objects onscreen instead of mapping
> elements using pixels and x/y coordinates.

Apple (OS X, Core graphics), recent KDE (using SVG) and recent Gnome
already have this build.

> What does all this mean for the web standards community? Am I reading
> too much into this by thinking this is a seismic shift in the way we
> could be building websites in the future? In particular - what are the
> implications in the XHTML/CSS path versus something like Flash?

That will depend on what the browser supports. A webpage is not an
application.
SVG (and the canvas tag) is the obvious answer here.

Firefox nightly builds (and DeerPark dev. preview) already have full
SVG support build in.
Opera 8: idem (only SVG tiny, atm).
Safari and Webkit supports the canvas tag, SVG support (the patches
made by the KDE team) has landed recently in the CVS tree, meaning you
can already build Webkit with SVG support yourself.
Konqueror recent builds should support SVG as well.

Internet exploder: no support, except via the Adobe plugin. Maybe in
the elusive Longhorn.

As far as webstandards goes: no shift. You can use svg as a
background-image, or for a series of buttons, or...


Philippe
---
Philippe Wittenbergh
<http://emps.l-c-n.com/>

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