Hi all Please try and keep this conversation on topic. We're not in the business of getting into a mine's better than yours conversation here (take them off list if you wish).
The topic of web standards and how they complement proprietary techs like XUL, XAML , Flash etc is quite interesting, lets stick to that. Thanks James -------- admin On 7/15/05, Paul Bennett <[EMAIL PROTECTED]> wrote: > hmmm....I smell Troll... > > You don't work for Microsoft do you David? > > :) > ________________________________ > > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Pietersen > Sent: Friday, July 15, 2005 1:41 PM > To: [email protected] > Subject: Re: [WSG] Longhorn & Avalon - seismic shift for web standards? > > > > But, if you're in the business of building web apps that target a specific > > platform...... :) > > We all do, really. I am at home, and don't have the research here, but > current statistics show that 97.4% of all devices accessing web content are > running on Windows. Every one of these machines has IE on it. Really, are > we mad to develop for anything else? Discuss. > > > > > > > On 7/15/05, Philippe Wittenbergh <[EMAIL PROTECTED]> wrote: > > > On 15 Jul 2005, at 9:54 am, Paul Ross wrote: > > > "The most important difference between Avalon and the current > Windows > > display architecture is that Avalon is vector based. The vector > > structure allows scalable graphics (windows, fonts & icons), meaning > > designers can specify shapes and objects onscreen instead of mapping > > elements using pixels and x/y coordinates. > > Apple (OS X, Core graphics), recent KDE (using SVG) and recent Gnome > already have this build. > > > What does all this mean for the web standards community? Am I > reading > > too much into this by thinking this is a seismic shift in the way we > > could be building websites in the future? In particular - what are > the > > implications in the XHTML/CSS path versus something like Flash? > > That will depend on what the browser supports. A webpage is not an > application. > SVG (and the canvas tag) is the obvious answer here. > > Firefox nightly builds (and DeerPark dev. preview) already have full > SVG support build in. > Opera 8: idem (only SVG tiny, atm). > Safari and Webkit supports the canvas tag, SVG support (the patches > made by the KDE team) has landed recently in the CVS tree, meaning you > can already build Webkit with SVG support yourself. > Konqueror recent builds should support SVG as well. > > Internet exploder: no support, except via the Adobe plugin. Maybe in > the elusive Longhorn. > > As far as webstandards goes: no shift. You can use svg as a > background-image, or for a series of buttons, or... > > > Philippe > --- > Philippe Wittenbergh > <http://emps.l-c-n.com/> > > ****************************************************** > The discussion list for http://webstandardsgroup.org/ > > See http://webstandardsgroup.org/mail/guidelines.cfm > <http://webstandardsgroup.org/mail/guidelines.cfm> > for some hints on posting to the list & getting help > ****************************************************** > > > > > ****************************************************** > The discussion list for http://webstandardsgroup.org/ > > See http://webstandardsgroup.org/mail/guidelines.cfm > for some hints on posting to the list & getting help > ****************************************************** > > ****************************************************** The discussion list for http://webstandardsgroup.org/ See http://webstandardsgroup.org/mail/guidelines.cfm for some hints on posting to the list & getting help ******************************************************
