Hi all

Please try and keep this conversation on topic. We're not in the
business of getting into a mine's better than yours conversation here
(take them off list if you wish).

The topic of web standards and how they complement proprietary techs
like XUL, XAML , Flash etc is quite interesting, lets stick to that.

Thanks
James
--------
admin

On 7/15/05, Paul Bennett <[EMAIL PROTECTED]> wrote:
> hmmm....I smell Troll...
> 
> You don't work for Microsoft do you David?
> 
> :)
> ________________________________
> 
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Pietersen
> Sent: Friday, July 15, 2005 1:41 PM
> To: [email protected]
> Subject: Re: [WSG] Longhorn & Avalon - seismic shift for web standards?
> 
> 
> > But, if you're in the business of building web apps that target a specific 
> > platform...... :)
> 
> We all do, really.  I am at home, and don't have the research here, but 
> current statistics show that 97.4% of all devices accessing web content are 
> running on Windows.  Every one of these machines has IE on it.  Really, are 
> we mad to develop for anything else?  Discuss.
> 
> 
> 
> 
> 
> 
> On 7/15/05, Philippe Wittenbergh <[EMAIL PROTECTED]> wrote:
> 
> 
>         On 15 Jul 2005, at 9:54 am, Paul Ross wrote:
> 
>         > "The most important difference between Avalon and the current 
> Windows
>         > display architecture is that Avalon is vector based. The vector
>         > structure allows scalable graphics (windows, fonts & icons), meaning
>         > designers can specify shapes and objects onscreen instead of mapping
>         > elements using pixels and x/y coordinates.
> 
>         Apple (OS X, Core graphics), recent KDE (using SVG) and recent Gnome
>         already have this build.
> 
>         > What does all this mean for the web standards community? Am I 
> reading
>         > too much into this by thinking this is a seismic shift in the way we
>         > could be building websites in the future? In particular - what are 
> the
>         > implications in the XHTML/CSS path versus something like Flash?
> 
>         That will depend on what the browser supports. A webpage is not an
>         application.
>         SVG (and the canvas tag) is the obvious answer here.
> 
>         Firefox nightly builds (and DeerPark dev. preview) already have full
>         SVG support build in.
>         Opera 8: idem (only SVG tiny, atm).
>         Safari and Webkit supports the canvas tag, SVG support (the patches
>         made by the KDE team) has landed recently in the CVS tree, meaning you
>         can already build Webkit with SVG support yourself.
>         Konqueror recent builds should support SVG as well.
> 
>         Internet exploder: no support, except via the Adobe plugin. Maybe in
>         the elusive Longhorn.
> 
>         As far as webstandards goes: no shift. You can use svg as a
>         background-image, or for a series of buttons, or...
> 
> 
>         Philippe
>         ---
>         Philippe Wittenbergh
>         <http://emps.l-c-n.com/>
> 
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