> On mobile strategy:
> Bruce Lawson
> <http://dev.opera.com/articles/view/the-mobile-web-optimization-guide/>
> [Personally, I think media queries is the way to go.]


Media Queries  for Mobile Web is nothing but kool-aid nevertheless :-)  I admit 
though, I <i>drink</i> it very often.

http://tripleodeon.com/2010/10/not-a-mobile-web-merely-a-320px-wide-one/
http://www.cloudfour.com/css-media-query-for-mobile-is-fools-gold/



On Jan 6, 2011, at 8:10 PM, Mike Kear wrote:

> [A]  a link at the top of the normal page, linking to a mobile version of the 
> page.   (yuk)
> [B] javascript detection     (but there are thousands of mobile devices to 
> detect.   YUK )
> [C] Use CSS @media handheld  (but many mobile phones don't support the 
> handheld media type )
> [D] server side detection using CGI.User_Agent   (but there are so many user 
> agents to detect)
> [E] screen resolution detection  (but is that reliable?)


IMHO, you should evaluate each option on case by case basic, for small brochure 
site or a weblog, Media Queries would be the answer; for sites that are heavy 
with many variations such as NYTimes, BBC, Amazon and other eCommerce sites, 
serve side detection with content negotiation/adaption is the way to go - and 
for this, Mobile First approach may not be the one-and-end-all answer.

On a not so related note, I was following closely the touchscreen devices that 
manufacturers showcase at CES (2011 International Consumer Electronics Show) as 
I wanted to get a better idea what widths I should take into consideration for 
a mobile website I was building.

Speaking of Mobile Web, do you consider iPad, Samsung Galaxy alike the mobile 
devices? Should you treat the site on these devices  desktop or mobile version? 
iPad could be easier long as the touchscreen issue are taken care of, but for 
devices that the widths are smaller than iPad wider than 320 x 480, do you give 
it mobile version or desktop version? Media Queries could be the best answer, 
yet one needs to be reminded that these devices are sold by wireless carriers 
that uses 3G or 4G network (I am curious if they are to be used as giant mobile 
phone as well), and therefore there is bandwidth and cost concerns too. 

By the way, for those who are unaware of, you can download Samsung Galaxy 
simulator as a Andriod 3rd party add-on. Not sure if it's the first version 
though (too many bugs!), it runs very slow on my machine.

tee

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