Steve,
all messages are described in detail in the WSJT-X source code that you can
grab from Sourceforge.

Look in the file NetworkMessage.hpp. The messages are described in terms of
the Qt framework, so you might want to look up the details there, but if
you compare the message formats to my Java code you should be good. The
only tricky part is that binary integers are used in the messages and
transmitted (correctly) in network format, which is big-endian. Therefore
you need to convert them to the endianness of your platform (which most
likely is little-endian these days). Again, this is done in my Java code.

No, you don't need to issue any subscribe command. Simply set the
IP-Address and port of your UDP Listener in the settings dialog in WSJT-X.

Someday, when I have nothing else to do, I will provide a patch to have the
messages sent in JSON - saving a lot of low-level heartache from future
developers :-)

73, Heimir w1ant

On Mon, Aug 28, 2017 at 5:12 PM Steve Nance <[email protected]> wrote:

> Hi Heimir,
>
> Thanks for the code. Do you know of any documentation on the WSJT UDP
> broadcast and datagrams? Is it necessary to send a subscribe command in
> order to receive them?
>
>
>
> 73, Steve K5FR
>
>
>
> *From:* Heimir Sverrisson [mailto:[email protected]]
> *Sent:* Monday, August 28, 2017 4:20 PM
> *To:* WSJT software development
> *Subject:* Re: [wsjt-devel] UDP Server
>
>
>
> Hi Steve,
>
> I do not have C# code, but I'm working on Java implementation that should
> be close enough for you to look at.
>
> It's available on Github at: https://github.com/heimir-sverrisson/MapQSOs
>
> Please note that this is very much work in progress, but the code that
> receives the UDP datagrams and parses them is working.
>
> Good luck,
>
> 73's, Heimir w1ant
>
>
>
> On Sun, Aug 27, 2017 at 10:32 AM Steve Nance <[email protected]> wrote:
>
> Wonder if anyone has any C# code for monitoring the UDP messages they are
> willing to share?
>
>
>
> 73, Steve K5FR
>
>
>
>
>
>
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