On 10/3/21 at 10:50 PM, wsjt-devel@lists.sourceforge.net (Alex via wsjt-devel) wrote:

Even though I had let go of this rule, I think I will reinstate it again. No 73, no QSO. I really don't care if that means my log will be a few Q's short. The world is already rude enough as it is. We can take a few moments to be courteous.

You must realize that no number of messages can ensure that both ends are ready to log the QSO. It is an example of the Two Generals' Problem*. For DXing, if you received the necessary exchange data (usually a call sign and a signal report), then log the QSO and LotW work it out. For contesting where, if one side logs the QSO and the other does not, the side making the log entry loses points agreement is more important. Examination of logs by contest organizers shows many more cases where points are lost due to mismatching log entries in FTx contests than in CW, voice, or RTTY contests. So, in contests log the entry when the contest rules say you should.

73 Bill AE6JV

* The Two Generals' Problem (from 
<https://en.wikipedia.org/wiki/Two_Generals%27_Problem>)

In computing, the Two Generals' Problem is a thought experiment meant to illustrate the pitfalls and design challenges of attempting to coordinate an action by communicating over an unreliable link. In the experiment, two generals are only able to communicate with one another by sending a messenger through enemy territory. The experiment asks how they might reach an agreement on the time to launch an attack, while knowing that any messenger they send could be captured.

t is related to the more general Byzantine Generals Problem and appears often in introductory classes about computer networking (particularly with regard to the Transmission Control Protocol, where it shows that TCP can't guarantee state consistency between endpoints and why this is the case), though it applies to any type of two-party communication where failures of communication are possible. A key concept in epistemic logic, this problem highlights the importance of common knowledge. Some authors also refer to this as the Two Generals' Paradox, the Two Armies Problem, or the Coordinated Attack Problem.[1][2] The Two Generals' Problem was the first computer communication problem to be proved to be unsolvable. An important consequence of this proof is that generalizations like the Byzantine Generals problem are also unsolvable in the face of arbitrary communication failures, thus providing a base of realistic expectations for any distributed consistency protocols.

--------------------------------------------------------------
Bill Frantz        | There are now so many exceptions to the
408-348-7900       | Fourth Amendment that it operates only by
www.pwpconsult.com | accident.  -  William Hugh Murray



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