I suppose the images included in my email are making it too large for the mailing list. I’m forwarding this back to the wsjt-devel team with the images removed. Anyone wanting to see the full email with the images restored can email me for a direct copy.
73 -.. . / -- .- .-. -.- / -. --... -.-- -.. DE MARK N7YD From: Mark Galbraith Sent: Sunday, April 13, 2025 17:25 To: Black Michael <mdblac...@yahoo.com>; WSJT software development <wsjt-devel@lists.sourceforge.net>; Mark Galbraith <m...@mgg4.com> Subject: RE: [wsjt-devel] Button sizes not correct I apologize for the long delay in replying. I had gotten feedback that this was not something that could be fixed, so I set it aside. However, my background in programming would not let this go, and eventually I had time and the drive to dig into this further. Along the way I determined the use of Qt tools and dug into this a bit more. I found the location where the UI buttons are set, and saw they have a minimum size of 32. I couldn’t see anything else that jumped out of the source code, so I went looking for other information available. I found a few items on StackOvervlow and eventually found this article on the Qt Forum that seemed to be on point. https://doc.qt.io/qt-5/highdpi.html In reading through, I see that there is a workaround by setting the environment variable QT_ENABLE_HIGHDPI_SCALING prior to running the application should enable the high-DPI support. I ran some experiments, and this is what I found. BEFORE The buttons on the main UI panel are clipped: And the font size on the waterfall display is huge: AFTER setting the environment variable: The buttons as well asother screen elements are no longer clipped: And the waterfall font size is back to normal: CONCLUSION The WSJT-X program will display properly if the high-DPI support in Qt is enabled. While setting the environment variable is a workaround for this, the proper course of action would be to enable this support in the source code. According to the StackOverflow pages, the following line, executed prior to initializing the application will enable the high-DPI support. QApplication::setAttribute(Qt::AA_EnableHighDpiScaling); In the WSJT-X, the initialization of the Qt application occurs inside ExceptionCatchingApplication.hpp, which is included into main.cpp and called at line 118 (as found in the 2.7.0 code on SourceForge). In my view, inserting the above “setAttribute” just above line 118 will properly enable the high-DPI support for Qt, and solve this and possibly many other issues with users of high-DPI monitors in the userbase. Please feel free to reach out if you have any questions or would like to discuss this issue further. 73 -.. . / -- .- .-. -.- / -. --... -.-- -.. DE MARK N7YD From: Black Michael <mdblac...@yahoo.com<mailto:mdblac...@yahoo.com>> Sent: Friday, September 1, 2023 12:53 To: WSJT software development <wsjt-devel@lists.sourceforge.net<mailto:wsjt-devel@lists.sourceforge.net>>; Mark Galbraith <n...@mgg4.com<mailto:n...@mgg4.com>>; mark mgg4.com <m...@mgg4.com<mailto:m...@mgg4.com>> Subject: Re: [wsjt-devel] Button sizes not correct Can you provide a screen shot? What font are you using -- I have Microsoft Sans Serif 8pt. Mike W9MDB On Friday, September 1, 2023 at 01:01:45 PM CDT, mark mgg4.com <m...@mgg4.com<mailto:m...@mgg4.com>> wrote: After switching back, and the problem with the button sizes returns, I make the following observations. 1. The text margins for the “H” button seem to be correct. 2. The remaining buttons in the column use the same button size as the “H” button. 3. Scaling those buttons on one of the longer button labels may resolve the problem for all resolutions. I’m a retired programmer with 45 years of experience. I’ve seen these types of problems many times. Sometimes, the hard problems have easy solutions. Other times you grab a big hammer… --Mark From: mark mgg4.com via wsjt-devel <wsjt-devel@lists.sourceforge.net<mailto:wsjt-devel@lists.sourceforge.net>> Sent: Friday, September 1, 2023 10:54 AM To: Black Michael <mdblac...@yahoo.com<mailto:mdblac...@yahoo.com>>; WSJT software development <wsjt-devel@lists.sourceforge.net<mailto:wsjt-devel@lists.sourceforge.net>>; Mark Galbraith <n...@mgg4.com<mailto:n...@mgg4.com>> Cc: mark mgg4.com <m...@mgg4.com<mailto:m...@mgg4.com>> Subject: Re: [wsjt-devel] Button sizes not correct All of them. Most annoying is the Log popup which I have positioned for easy tapping (touch screen). --Mark From: Black Michael <mdblac...@yahoo.com<mailto:mdblac...@yahoo.com>> Sent: Friday, September 1, 2023 10:52 AM To: WSJT software development <wsjt-devel@lists.sourceforge.net<mailto:wsjt-devel@lists.sourceforge.net>>; Mark Galbraith <n...@mgg4.com<mailto:n...@mgg4.com>> Cc: mark mgg4.com <m...@mgg4.com<mailto:m...@mgg4.com>> Subject: Re: [wsjt-devel] Button sizes not correct Which windows? On Friday, September 1, 2023 at 12:46:50 PM CDT, Mark Galbraith <n...@mgg4.com<mailto:n...@mgg4.com>> wrote: After a few more experiments, I’ve reverted this change. The program no longer remembers where certain windows open on the screen, opening all windows in the center. This is a bit more disruptive than the narrow buttons. --Mark, N7YD From: mark mgg4.com via wsjt-devel <wsjt-devel@lists.sourceforge.net<mailto:wsjt-devel@lists.sourceforge.net>> Sent: Friday, September 1, 2023 10:37 AM To: Black Michael <mdblac...@yahoo.com<mailto:mdblac...@yahoo.com>>; WSJT software development <wsjt-devel@lists.sourceforge.net<mailto:wsjt-devel@lists.sourceforge.net>> Cc: mark mgg4.com <m...@mgg4.com<mailto:m...@mgg4.com>> Subject: Re: [wsjt-devel] Button sizes not correct Thank you. That does change a few things, and some of the text seems a bit less sharp, but it does fix the problem and I like the overall effect better. I very much appreciate your response. --Mark, N7YD From: Black Michael via wsjt-devel <wsjt-devel@lists.sourceforge.net<mailto:wsjt-devel@lists.sourceforge.net>> Sent: Friday, September 1, 2023 9:25 AM To: WSJT software development <wsjt-devel@lists.sourceforge.net<mailto:wsjt-devel@lists.sourceforge.net>> Cc: Black Michael <mdblac...@yahoo.com<mailto:mdblac...@yahoo.com>> Subject: Re: [wsjt-devel] Button sizes not correct Try this to replace the qt.conf in your bin directory [Paths] Plugins = ../plugins [Platforms] WindowsArguments = dpiawareness=0 Mike W9MDB On Thursday, August 31, 2023 at 10:43:43 PM CDT, Laurie, VK3AMA via wsjt-devel <wsjt-devel@lists.sourceforge.net<mailto:wsjt-devel@lists.sourceforge.net>> wrote: On 01/09/2023 8:15 am, Mark Galbraith via wsjt-devel wrote: Not sure what’s happening here, but my guess would be that the screen resolution may be off, but I was seeing this on other computers as well. My computer is a Microsoft Surfacebook 2, with a screen resolution of 3240 x 2160. I was also seeing the same thing on my other computer with a 32” ultra widescreen resolution of 2560 x 1080. I’m also seeing this on v2.6.1 and v2.7.0-rc2. Is there a setting I need to adjust, or is this something that requires a program change to fix? 73 -.. . / -- .- .-. -.- / -. --... -.-- -.. DE MARK N7YD A long standing defect that I gave up on getting the devs to correct. All other UI controls inducing the Tx1-6 buttons are scaled correctly except these buttons! Here's mine, like you replicated across multiple devices. de Laurie VK3AMA _______________________________________________ wsjt-devel mailing list wsjt-devel@lists.sourceforge.net<mailto:wsjt-devel@lists.sourceforge.net> https://lists.sourceforge.net/lists/listinfo/wsjt-devel
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