Hi Klaas and all, now that wxpresets have been finally patched I could resume my work on wxArt2D bakefiles and update them to that latest version.
However before doing this not-so-easy-and-short work I wonder: does it makes sense to do it? wxArt2D already has a working cmake build system and AFAIK that will remain in place even if bakefile build system is correctly updated and results perfectly working, right? Two build systems for the same things are going to be a problem for various reasons: 1) users may be confused 2) every build change has to be done twice and in two different ways (one in cmake syntax, one in bakefile syntax) In general, having two build systems mean much more maintainance work. Is it worth the effort? The more I think to it, the more I'm convinced wxArt2D should stick either with bakefile or cmake, not both. Thoughts? Francesco ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Wxart2d-users_dev mailing list Wxart2d-users_dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxart2d-users_dev