I did get the cmake for windows and not cygwin.
I assumed (the mother of all screw up) that it was for the pc and not cygwin.
Well I went ahead and tried to do everything from the pc version and compiled
wxWidgets also from within msvc++
Bottom line wxArt2d compiled as well as all samples. Even though cmake
complained of errors.
I'm not going to disturb this any longer.
Next steps
Do I copys a sample to begin, my usual method?
If so which one would be the best on to start with?
Much better would be if you continued with vc2005. You have nice debugging and
all that.
Why did you switch to Cygwin, it is more complicated?
samples/editor has a lot of stuff already builtin.
Very early I read somewhere, mayby one of your email, that wxArt2D already
understood gdsii
I'll use msvc++ for my development.
As far as debuggers I like ddd, I'm used to it.
But I do remember that the debugger in msvsc is very nice.
So are there instructions for setting up msvc from scratch for starting a new
project that uses wxWidgets and wxArt2D?
Klaas Holwerda <[EMAIL PROTECTED]> wrote: Billy Patton wrote:
>
> wxWidgets_FIND_COMPONENTS never gets set
> I don't see where this piece of code is doing anything but checking if a
> variable is set.
# for compatibility with CMake 2.4.2
# emulate wxWidgets_FIND_COMPONENTS
It is not used.
What i seen down here is searching Cygwin the windows way not the Unix.
The next part should deal with that.
IF(WIN32)
IF( CYGWIN OR MINGW )
SET( wxWidgets_FIND_STYLE "UNIX_STYLE_FIND" CACHE STRING "wxWidgets
find style" FORCE )
ELSE( CYGWIN OR MINGW )
SET( wxWidgets_FIND_STYLE "WIN32_STYLE_FIND" CACHE STRING "wxWidgets
find style" FORCE )
ENDIF( CYGWIN OR MINGW )
ENDIF(WIN32)
But what i think you are doing is using cmake from windows and not from Cygwin
( is a seperate package that needs to be
installed in Cygwin ).
Once you are using the right cmake (see install.html ), you need to have
wxWidgets compiled for Cygwin, and you need to
install it using Cygwin. Next you need to check if wx-config is found
correctly, and WXWIN is set correctly (to find
expat headers in wxWidgets).
If that is all set, sent me the dump once more.
Klaas
>
> Here is the result of running cmake from a cygwin window.
> $ cmake ../wxArt2D
> -- Check for working C compiler: cl
> -- Check for working C compiler: cl -- works
> -- Check size of void*
> -- Check size of void* - done
> -- Check for working CXX compiler: cl
> -- Check for working CXX compiler: cl -- works
> -- c:/wxArt2D/bin/FindwxWidgets.cmake(144): wxWidgets_FIND_COMPONENTS=
> c:/wxArt2D/bin/FindwxWidgets.cmake(144): wxWidgets_FIND_COMPONENTS=
> -- c:/wxArt2D/bin/FindwxWidgets.cmake(479): wxWidget install path:
> c:/wxWidgets-2.8.2 version:
> c:/wxWidgets-2.8.2/lib/vc_lib/wxbase28d.lib;c:/wxWidgets-2.8.2/lib/vc_lib/wxbase28d_net.
> ;c:/wxWidgets-2.8.2/lib/vc_lib/wxbase28d_odbc.lib;c:/wxWidgets-2.8.2/lib/vc_lib/wxbase28d_xml.lib
>
> version: 28
--
Unclassified
-------------------------------------------------------------------------
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT & business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV
_______________________________________________
Wxart2d-users_dev mailing list
Wxart2d-users_dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/wxart2d-users_dev
-------------------------------------------------------------------------
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT & business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV
_______________________________________________
Wxart2d-users_dev mailing list
Wxart2d-users_dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/wxart2d-users_dev