Billy Patton wrote: > I did get the cmake for windows and not cygwin. > I assumed (the mother of all screw up) that it was for the pc and not > cygwin.
Don't understand what you are trying to say here. > > Well I went ahead and tried to do everything from the pc version and > compiled wxWidgets also from within msvc++ Oke no more Cygwin, only vc2005 ?? > > Bottom line wxArt2d compiled as well as all samples. Even though cmake > complained of errors. With VC2005 in the end? What errors? If you do a cmake run in a second builddir ( e.g. to get a release build instead of the default debug ), you could easily see what those errors are. > > I'm not going to disturb this any longer. As i say, you do not need, you can just repeat it in a second builddir, amd leaf what you got sofar intact. > > Next steps > Do I copys a sample to begin, my usual method? > If so which one would be the best on to start with? modules is in a hierarchy ( see webpages ), so or the samples. I think docview are the best to understand the docview framework. And canvas is the start for more drawing oriented samples. The editor module has the most complicated/advanced samples. vdraws samples is oke to read a gdsii file. (if you enabled that option in CmakeSetup ). E.g. Search m782506.cal and read that file. ( set via menu Settings->Draw only Outlines ) > samples/editor has a lot of stuff already builtin. > Very early I read somewhere, mayby one of your email, that wxArt2D > already understood gdsii Right. > > I'll use msvc++ for my development. > As far as debuggers I like ddd, I'm used to it. > But I do remember that the debugger in msvsc is very nice. > So are there instructions for setting up msvc from scratch for starting > a new project that uses wxWidgets and wxArt2D? Yes, you will find in the directory you build wxArt2D (so not your checkout ). C:\builddir\build\cmake\a2dpresets\sample\ This contains, a CmakeLists.txt If you run Cmake on that one, it will give you a small project which works. The rest is YOU read/study docs and source code, which makes the setup of wxArt2D look simple soon enough ;-) But maybe when you saw the first GDSII displayed, you will actually find the courage to start with that. Good Luck, Klaas -- Unclassified ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Wxart2d-users_dev mailing list Wxart2d-users_dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxart2d-users_dev