Billy Patton wrote:
> I did get the cmake for windows and not cygwin.
> I assumed (the mother of all screw up) that it was for the pc and not 
> cygwin.

Don't understand what you are trying to say here.

> 
> Well I went ahead and tried to do everything from the pc version and 
> compiled wxWidgets also from within msvc++

Oke no more Cygwin, only vc2005 ??

> 
> Bottom line wxArt2d compiled as well as all samples.  Even though cmake 
> complained of errors.

With VC2005 in the end?

What errors? If you do a cmake run in a second builddir ( e.g. to get a release 
build instead of the default debug ), 
you could easily see what those errors are.

> 
> I'm not going to disturb this any longer.

As i say, you do not need, you can just repeat it in a second builddir, amd 
leaf what you got sofar intact.


> 
> Next steps
> Do I copys a sample to begin, my usual method?
> If so which one would be the best on to start with?

modules is in a hierarchy ( see webpages ), so or the samples.
I think docview are the best to understand the docview framework.
And canvas is the start for more drawing oriented samples.

The editor module has the most complicated/advanced samples.

vdraws samples is oke to read a gdsii file. (if you enabled that option in 
CmakeSetup ).
E.g. Search m782506.cal and read that file. ( set via menu Settings->Draw only 
Outlines )


> samples/editor has a lot of stuff already builtin.
> Very early I read somewhere, mayby one of your email, that wxArt2D 
> already understood gdsii

Right.

> 
> I'll use msvc++ for my development.
> As far as debuggers I like ddd, I'm used to it.
> But I do remember that the debugger in msvsc is very nice.
> So are there instructions for setting up msvc from scratch for starting 
> a new project that uses wxWidgets and wxArt2D?

Yes, you will find in the directory you build wxArt2D (so not your checkout ).

C:\builddir\build\cmake\a2dpresets\sample\

This contains, a CmakeLists.txt

If you run Cmake on that one, it will give you a small project which works.

The rest is YOU read/study docs and source code, which makes the setup of 
wxArt2D look simple soon enough ;-)
But maybe when you saw the first GDSII displayed, you will actually find the 
courage to start with that.

Good Luck,

Klaas






-- 
Unclassified

-------------------------------------------------------------------------
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT & business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV
_______________________________________________
Wxart2d-users_dev mailing list
Wxart2d-users_dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/wxart2d-users_dev

Reply via email to