Klaas Holwerda escribió:
> Oke, but using configure was not use able for you i understood, because of 
> code::blocks IDE.
> Is that resolved too?
>   
The wizard that comes with code::blocks doesn't work, but I created all 
the links manually and set up the directories and that way it worked.
> the thing is that using configure the names, files and output directories of 
> the compilation is rather different.
> So for using makefile.gcc something extra would be needed in 
> FindwxWidgets.cmake.
>
> I don't understand the problem.
> If you use an empty directory to build wxArt2D, and the WXWIN was set 
> already, does it then find expat.h?
> FindExpat.cmake does work for me. Where is it going wrong in that file? (add 
> MESSAGE statements ).
> But somehow it does not for you??
>
> Klaas
>
>   
I'm doing what you said, create and empty directory outside wxArt2D 
sources to build it, with the WXWIN set. This problem is not in the 
cmake process, that is ok. But then when I execute the "make" command it 
begins to compile and in the files I told you I got the error that 
cannot find expat.h, in that files there is a #include <expat.h> => this 
is the problem. So what I did to solve (very bad fix, I think!!), is to 
copy the file that is in: src\expat\lib, to: include/wx and changed the 
files to: #include <wx/expat.h>. That way everthing was perfect.

That's all, what I think is that the dir: src\expat\lib should be 
include in the search directories. I'm saying this without so much 
experience in cmake, so maybe this is not the solution.

Ibraim

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