Hi Malcolm, Malcolm Nealon wrote: > I would very much like to investigate using the wxArt2d document/view > framework for a project of mine (a screenplay writers wordprocessor) > but unfortunately I cannot get the damn thing to build. > Thanks ;-) Windows? > I am attempting to use the current cvs HEAD of wxWidgets, which has > several libraries removed (pretty much all of contrib) and included > stc within the main wxwidgets libraries. I further am building a > Monolithic Unicode build, if this has any bearing on the building of > the library. > I never used and do not support that one. So please use the default way of building etc. > The failure is at line 530 of c:\wxArt2D\bin\FindwxWidgets.cmake, > which arises from (seemingly) a missing WX_stc definition > (WX_stc-NOTFOUND)? > Sure. > Now from a little study of the code (which I don't really have the > time to investigate) it doesn't look as though your cmake files take a > monolithic build into consideration. Is this so and would it be > possible to add this to the cmake files without too much trouble? Just a headache, in which i am nor interested right now. What is the advantage of using that? > Or > will I be forced to abandon my monolithic build in order to use your > libraries? Or could you outline the steps needed for a simpleton like > me to understand. > It is knowing Cmake, and redoing FindwxWidgets.cmake to make it work for that. > Is it possible to simply suck the doc/view stuff out of it and use it > separately to the rest of the library? > That is possible too, you will need the lower level module, like general, xmlparse, docview. But its more a second approach thing, once you are using the docview framework. I like you to understand that the time spend to make it compile, is in general very small compared to understanding and using the docview framework. Although it is already much easier/flexible in use compared to the wxWidgets docview stuff.
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