Laurent Veilleux wrote:
>
> I try to see what it happens in my app and note in the wxArt2D aui 
> Sample but i'dont see why

I did not write that sample, and i not studied it. Do you need Aui??
There is another sample with tabs. Tabframe sample is much simpler.

> 
> perhaps it's because i didnt 'implement all the stuff of the EditorFrame 
> class which is the base classe of the MyFrame class in the original sample
> but I checked in debug mode and only EditorFrame  destructor is called 
> when i close my app

EditorFrame is from a sample in the docview samples , and not needed for a 
tipical canvas application.
a2dEditorFrame ( canedit.cpp ) can be compared to it but for advanced drawing 
using wxCanvas in this case.

> 
> The problem is that this sample has 2 viewConnector :/ which defines 
> twice the same sample and i only kept the notebookconnector from the 
> wxArt2d aui sample
> but i'am not sure that it's enough to make it run correctly

Better forget about this Aui for the moment. The AUi samples was based on the 
tabframe sample.

> 
> should i implement OnActivate and OnActivateViewSentFromChild from 
> EditorFrame in my own frame ??

No, the last one happens in here already:

void a2dDocumentFrame::OnActivateViewSentFromChild( a2dViewEvent& viewevent )

If you have memory leaks, in a2dCanvasDocument, you can test by a breakpoint in 
its destructor.
If that one is not reached, so all in it will be memory leaks too.

For the rest i can't say much about it.

Klaas



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