I have put breakpoint
in ~a2dCanvasDocument() and ~a2dCanvas() and debug stopped in both
Additional information wich can help , here some output of the vd2005
console
.\..\..\..\wxArt2dSOURCE\modules\general\src\gen.cpp(1172) : {26663} normal
block at 0x01E4AD20, 24 bytes long.
Data: < > 1C 1F AA 00 00 00 00 00 10 E2 BC 00 90 A8 E4 01
{26662} normal block at 0x01E4B078, 72 bytes long.
Data: < > EC 1A A9 00 00 00 00 00 01 00 00 00 00 00 00 00
..\..\..\..\wxArt2dSOURCE\modules\general\src\gen.cpp(1172) : {26661} normal
block at 0x01E4A890, 24 bytes long.
Data: < > 1C 1F AA 00 00 00 00 00 98 DE BC 00 00 00 00 00
{26660} normal block at 0x01E4B878, 224 bytes long.
Data: < > DC C5 A8 00 00 00 00 00 04 00 00 00 00 00 00 00
{26659} normal block at 0x01E4AB80, 12 bytes long.
Data: <0y5 ' > 30 79 35 00 A0 27 03 02 CD CD CD CD
..\..\..\..\wxArt2dSOURCE\modules\canvas\src\canobj.cpp(1343) : {26658}
normal block at 0x01E4A528, 24 bytes long.
it s about canvas object property it seems but i have always memory leaks
even when my vanvas are empty :/
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