Klaas Holwerda wrote:
> Klaas Holwerda wrote:
>> Glaz wrote:
>>> Hi again,
> 

It is like this it looks like, i am still wondering why:


     double xw = GetCanvasView()->GetDrawer2D()->DeviceToWorldX( m_mouse_x );
     double yw = GetCanvasView()->GetDrawer2D()->DeviceToWorldY( m_mouse_y );
     a2dCanvasObject *a2dCanObj = GetCanvasView()->IsHitWorld( xw, yw );

     a2dIterC ic( GetCanvasView() );

     // The mouse is moving.
     if( event.Moving() )
     {
         // The mouse is over an object.
         if( a2dCanObj )
         {
             a2dHitEvent hitEvent = a2dHitEvent( xw, yw, false );
             hitEvent.m_xyRelToChildren = true;
             a2dCanvasObject *handle = a2dCanObj->ChildIsHitWorld( ic, hitEvent 
);
             if( handle )
             {
                 wxString nn = handle->GetName();
                 wxLogDebug( wxT( "Do name = %s" ), nn.c_str() );
             }
         }
     }





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