Hi Klaas,
thank you once again. The line of code:
hitEvent.m_xyRelToChildren = true;
perfectly did the trick.
With best regards
Glaz
Klaas Holwerda wrote:
> Klaas Holwerda wrote:
>> Klaas Holwerda wrote:
>>> Glaz wrote:
>>>> Hi again,
>
> It is like this it looks like, i am still wondering why:
>
>
> double xw = GetCanvasView()->GetDrawer2D()->DeviceToWorldX( m_mouse_x );
> double yw = GetCanvasView()->GetDrawer2D()->DeviceToWorldY( m_mouse_y );
> a2dCanvasObject *a2dCanObj = GetCanvasView()->IsHitWorld( xw, yw );
>
> a2dIterC ic( GetCanvasView() );
>
> // The mouse is moving.
> if( event.Moving() )
> {
> // The mouse is over an object.
> if( a2dCanObj )
> {
> a2dHitEvent hitEvent = a2dHitEvent( xw, yw, false );
> hitEvent.m_xyRelToChildren = true;
> a2dCanvasObject *handle = a2dCanObj->ChildIsHitWorld( ic,
> hitEvent );
> if( handle )
> {
> wxString nn = handle->GetName();
> wxLogDebug( wxT( "Do name = %s" ), nn.c_str() );
> }
> }
> }
>
>
>
>
>
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