klaas.holwerda wrote: > Malcolm Nealon wrote: > >> I know that bakefiles were vetoed more or less by the developers of >> wxArt2D, >> > Well i was not ready to give up Cmake, and bakefile is rather complex. I > did not might to have them still in, but i can't maintain them. Bakefile > seems to work well now with wxLua, but it has taken a while. And without > Francesco it would clearly be a problem. > Still CVS was tagged before removing the bakefiles, so you can get them > back from there. They did not work at that moment, but it was a good start. >
Yeah, thanks. Francesco already pointed this out to me so I have them. I was trying to get them to work, but felt like I was running around in circles. A feeling that is no stranger at the moment. Once I can get the libraries built correctly (they build at the moment some with lots of warnings - and when I try to build a sample the program builds but crashes on startup) I'll have another look. If these makefiles work, then it should be a reasonably simple case of copying the contrib files over and editing them to suit. Of course I have said such bravado before and lived to regret it. >> but I have major problems getting cMake to work for me. >> > What was your problem? > It didn't like my monolithic build to start with. I had to rebuild wxWidgets just to try to build the wxArt2D libraries. Eventually I gave up trying to get it to work with my installed gcc compiler, and moved to VS2005, which I used successfully. Especially since you had already done the hard work for me. However I wanted to make a devpak for wxDev-C++, (a prebuilt library so that the users of wxDev didn't have to go through the headache I have trying to get the library compiled. Here was where cMake and I parted company. >> With >> this method at least I can just use the gcc compiler that comes with >> wxDev-C++ and build the libraries. >> > I wonder what is needed for wxDev-C++, why is it so different from say > VC2005? I couldn't say. It is in essence a MinGW distribution, and if I knew enough about cMake (too many irons in the fire at the moment to learn) it might very well be possible to just add the required paths etc. to the necessary files and have it working. > Does it really need a monolithic build?? Need? Not really, but wxDev (and its predecessor Dev-Cpp) tend to be most used by beginning programmers (although I am quite sure that thee are many very experienced programmers using them), and one of the problems with multi library libraries is the order of the libraries. A monolithic build solves this problem. If I could find out the linking order for wxArt2D I would investigate a monolithic library here too. Just to make it easier for the users to use the library. Best regards Mal ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Wxart2d-users_dev mailing list Wxart2d-users_dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxart2d-users_dev