klaas.holwerda wrote: > Malcolm Nealon wrote: > >> However I wanted to make a devpak for wxDev-C++, >> > I no little of wxDev-C++. What i now is that Cmake can compile wxArt2D, > and create the libraries. > What specials things are needed to create a devpak? Is it binary libs + > headers only? >
More or less, packaged in a way that the program itself can install it into its own toolchain. > Cmake is easy when it comes to creating extra files. Like wxart2config > is created and compiled by Cmake. > So if you can tell me, maybe i can fix it. > I could send you the files I created when compiling each module, you could possibly point me in the right direction. > But if you prefer bakefile, that's oke. > I prefer just having a file that can be compiled, say for example that wxArt2d came with its own makefile.gcc and config.gcc I wouldn't need to know how they were produced, just that they are correct, and that I can build the libary using them. > First we need to be able to run samples on MSYS etc. in release mode. > And until now i have not made progress on this point. > Point me in the right direction for installing such and I'll help iof I can. Best Regards Mal ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Wxart2d-users_dev mailing list Wxart2d-users_dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxart2d-users_dev