klaas.holwerda wrote:
> Malcolm Nealon wrote:
>   
>> However I wanted to make a devpak for wxDev-C++,  
>>     
> I no little of wxDev-C++. What i now is that Cmake can compile wxArt2D, 
> and create the libraries.
> What specials things are needed to create a devpak? Is it binary libs + 
> headers only?
>   

More or less, packaged in a way that the program itself can install it 
into its own toolchain.
> Cmake is easy when it comes to creating extra files. Like wxart2config 
> is created and compiled by Cmake.
> So if you can tell me, maybe i can fix it.
>   

I could send you the files I created when compiling each module, you 
could possibly point me in the right direction.
> But if you prefer bakefile, that's oke.
>   

I prefer just having a file that can be compiled, say for example that 
wxArt2d came with its own makefile.gcc and config.gcc

I wouldn't need to know how they were produced, just that they are 
correct, and that I can build the libary using them.
> First we need to be able to run samples on MSYS etc. in release mode. 
> And until now i have not made progress on this point.
>   
Point me in the right direction for installing such and I'll help iof I can.

Best Regards
Mal

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