Hi,

Matěj Týč wrote:
Hello,
I was searching for a cross-platform C/C++ library that would allow
programming a diagram editor ant that would integrate well with
wxWidgets.
wxArt2D seems to fit exactly to this. However, I have found it somewhat difficult. First of all, the build and
install process is quite strange.
I am not a cmake expert, but I had to tweak advanced settings to be able
to build wxart2d (all wxwidgets related, like enabling unicode and
disabling debug etc.)

I think that is not so strange, since one can have various wxWidgets libraries 
on a system.
So one has to choose one of them.
The default could be no debug and unicode. But i myself and i think any one else trying to develop, would prefer to have debug wxWidgets to start with.

The build went +- without errors, although there were quite a lot of
harmless warnings (see the patch attached).

Thanks.

However, the samples didn't build well (they required setting of some
env. variable and when I have set it to some value, the examples
launched, but crashed (segfaulted) very soon)

WXART2D needs to be set to find cursors in file format.
The next function will give some ideas how to set it.
wxCursor& a2dArtProvider::GetCursor( a2dCursorId id )

But the easiest is to set it where you have wxArt2D checked out from CVS.

And last but not least, the installation didn't go well. On unixes, it
installs to highly nonstandard directories.

Did not test this well. Cmake should use standard directories.
So what are those strange directories? May i can do something about it.



I use Archlinux Linux distribution that has very recent software
(compilers as well as dependencies).

Never heard of.

If you are interested, I would like to help to make your software more
robust and easier to use

It looks i am mainly on my own again, so all help is really welcome!

People come and go, that is normal. But this project is rather dedicated for certain applications dealing with vector graphics. Which results in having a small user base, and even less developers.
So progress depends on the time i have/want to spend on it :-(

Regards,
Matej

I have attached a trivial patch that eliminates lots of warnings during
compilation.

Will check it in this evening.

Regards,

Klaas



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