Michael Stratmann wrote:
> because
> a2dCanvas (a2dCanvasView *view, wxWindow *parent, wxWindowID id=-1, const 
> wxPoint &pos=wxDefaultPosition, const wxSize &size=wxDefaultSize, long 
> style=wxScrolledWindowStyle)
> requires a2dCanvasView * as first param, but gets only a2dView*, a type cast 
> is missing.
>
> I hacked line 3269 with a dynamic cast to a2dCanvasView, so the right 
> constructor gets used. Now it compiles and I get multiple canvas inside my 
> auinotebook. :-)
>
> What is the proper solution, library hacking should not be needed?
>   
I think an extra template parameter. Can you give that a try.
I don't have a a2dCanvas using a notebook i think.

Many ways to Rome :-)
> Viele Grüße, Michael
>
> PS: Klaas, where is that mars application?
>   
wxArt2d/apps/mars
>   
>


------------------------------------------------------------------------------
Enter the BlackBerry Developer Challenge  
This is your chance to win up to $100,000 in prizes! For a limited time, 
vendors submitting new applications to BlackBerry App World(TM) will have
the opportunity to enter the BlackBerry Developer Challenge. See full prize  
details at: http://p.sf.net/sfu/Challenge
_______________________________________________
Wxart2d-users_dev mailing list
Wxart2d-users_dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/wxart2d-users_dev

Reply via email to