Hi, I remember again. The next is protected, and only is implemented in certain drawing context classes, where they are needed. AggDrawer should not need this.
virtual void DeviceDrawPixel( int x1, int y1, unsigned char r, unsigned char g, unsigned char b, unsigned char a = 255 ); So if still called, please sent me a stack dumb with a break point at the above funtion. Then I can see what calls it. Klaas > -----Original Message----- > From: HOLWERDA Klaas [mailto:klaas.holwe...@nl.thalesgroup.com] > Sent: Friday, 15 October, 2010 12:25 > To: wxart2d-users_dev@lists.sourceforge.net > Subject: Re: [Wxart2d-users_dev] a2dAggDrawer problem > ------------------------------------------------------------------------------------------------------------ Disclaimer: If you are not the intended recipient of this email, please notify the sender and delete it. Any unauthorized copying, disclosure or distribution of this email or its attachment(s) is forbidden. Thales Nederland BV will not accept liability for any damage caused by this email or its attachment(s). Thales Nederland BV is seated in Hengelo and is registered at the Chamber of Commerce under number 06061578. ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Download new Adobe(R) Flash(R) Builder(TM) 4 The new Adobe(R) Flex(R) 4 and Flash(R) Builder(TM) 4 (formerly Flex(R) Builder(TM)) enable the development of rich applications that run across multiple browsers and platforms. Download your free trials today! http://p.sf.net/sfu/adobe-dev2dev _______________________________________________ Wxart2d-users_dev mailing list Wxart2d-users_dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxart2d-users_dev