I am a bit clue less
I have reduced to the bare minimum
gr <- graphicsRendererCreateContextFromNativeWindow f
graphicsContextDelete gr
it compiles and segfault…
any ideas ?
mbp2-de-luc:wxcanvastest luc$ ghc --make Paint.hs
[1 of 1] Compiling Main ( Paint.hs, Paint.o )
Linking Paint ...
mbp2-de-luc:wxcanvastest luc$ ./Paint
Segmentation fault: 11
mbp2-de-luc:wxcanvastest luc$
--------
module Main where
import Graphics.UI.WXCore
import Graphics.UI.WX
main :: IO ()
main
= start gui
gui :: IO ()
gui
= do f <- frame [text := "Paint demo", fullRepaintOnResize := False]
-- sw <- scrolledWindow f [ on paint := onpaint
-- , virtualSize := sz 500 500, scrollRate
:= sz 10 10
-- , fullRepaintOnResize := False]
-- dcc <- paintDCCreate sw
gr <- graphicsRendererCreateContextFromNativeWindow f
-- pa <-graphicsPathCreate
-- graphicsPathAddCircle pa (pt 30 30) 20
-- graphicsPathCloseSubpath pa
graphicsContextDelete gr
set f [clientSize := sz 150 150]
--, layout := fill $ widget sw]
return ()
On 2013-03-25 22:03:55 +0000, Luc TAESCH said:
I tried this so far
which is copied from the basic Paint.hs from the sample.
- it compiles , run and break at run time if I omit Line [1]
gr <- graphicsContextCreate dc -- 1. this break for now
and it does not compile when I leave it on.
My sources are [1] and [2]
[1]: http://docs.wxwidgets.org/trunk/classwx_graphics_context.html
[2]: http://chandlerproject.org/Projects/WxPythonGraphicsContext
Ill keep you posted
----------
module Main where
import Graphics.UI.WXCore
import Graphics.UI.WX
main :: IO ()
main
= start gui
gui :: IO ()
gui
= do f <- frame [text := "Paint demo", fullRepaintOnResize := False]
sw <- scrolledWindow f [ on paint := onpaint
, virtualSize := sz 500 500, scrollRate
:= sz 10 10
, fullRepaintOnResize := False]
set f [clientSize := sz 150 150, layout := fill $ widget sw]
return ()
where
onpaint dc viewArea
= do
gr <- graphicsContextCreate dc -- 1. this break for now
pa <-graphicsPathCreate
graphicsPathAddCircle pa (pt 30 30) 20
graphicsPathCloseSubpath pa
--circle dc (pt 30 30) 20 [penKind := PenSolid]
Paint.hs:13:45:
Couldn't match expected type `()' with actual type `CWindowDC a0'
Expected type: DC () -> Rect -> IO ()
Actual type: WindowDC a0 -> t0 -> IO ()
In the second argument of `(:=)', namely `onpaint'
In the expression: on paint := on paint
void MyCanvas::OnPaint(wxPaintEvent &event)
{
// Create paint DC
wxPaintDC dc(this);
// Create graphics context from it
wxGraphicsContext *gc = wxGraphicsContext::Create( dc );
if (gc)
{
// make a path that contains a circle and some lines
gc->SetPen( *wxRED_PEN );
wxGraphicsPath path = gc->CreatePath();
path.AddCircle( 50.0, 50.0, 50.0 );
path.MoveToPoint(0.0, 50.0);
path.AddLineToPoint(100.0, 50.0);
path.MoveToPoint(50.0, 0.0);
path.AddLineToPoint(50.0, 100.0 );
path.CloseSubpath();
path.AddRectangle(25.0, 25.0, 50.0, 50.0);
gc->StrokePath(path);
delete gc;
}
}
--------------
Luc
be.linkedin.com/in/luctaesch/
Envoyé avec Sparrow
Le lundi 25 mars 2013 à 22:52, Henk-Jan van Tuyl a écrit :
On Mon, 25 Mar 2013 19:00:58 +0100, Luc TAESCH <luc.tae...@gmail.com>
wrote:
ah many thanks ! I understand better now ( change quite a bit since
2003 :-)
I indeed can see the classes .
are these new renderers already mapped into wx, or should we use them as
such , directly ?
any sample / test available , out of chance ?
Many thanks for your patience, anyway :-)
Luc
I can't find any renderer functions in wx, or any samples/tests; I suppose
the best thing to do is to try to translate C++ sample programs to Haskell.
Regards,
Henk-Jan van Tuyl
--
http://Van.Tuyl.eu/
http://members.chello.nl/hjgtuyl/tourdemonad.html
Haskell programming
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Rise to greatness in Intel's independent game demo contest.
Compete for recognition, cash, and the chance to get your game
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