Many thanks !
 so you solved it already in wxcore-0.12.1.6 !  
but what happened ?  it never made its way to the core trunk ?

any clue if this is still valid ?
To enable GraphicsContext, wxWidgets must be compiled with 
--enable-graphics_ctx option.
or is it detected automatically ?

was it related to 2.8 or even before ?

Anyway, many thanks for your help , and I will try it tonight .

luc  

--------------
Luc
be.linkedin.com/in/luctaesch/ (http://be.linkedin.com/in/luctaesch/)
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Le mardi 26 mars 2013 à 23:31, Dmitriy Nikitinskiy a écrit :

> Hello,
>  
> Mabe this will help:
>  
> http://sourceforge.net/tracker/?func=detail&aid=3087609&group_id=73133&atid=536848
>  
> here patch and working example, tested on openSuse and windows xp.
>  
> Regards,
> Dmitriy
>  
> 27.03.2013 01:27, luc taesch wrote:
> >  
> > I am a bit clue less
> >  
> > I have reduced to the bare minimum
> >  
> > gr <- graphicsRendererCreateContextFromNativeWindow f
> >  
> > graphicsContextDelete gr
> >  
> >  
> > it compiles and segfault…
> >  
> >  
> > any ideas ?
> >  
> >  
> > mbp2-de-luc:wxcanvastest luc$ ghc --make Paint.hs
> >  
> > [1 of 1] Compiling Main ( Paint.hs, Paint.o )
> >  
> > Linking Paint ...
> >  
> > mbp2-de-luc:wxcanvastest luc$ ./Paint
> >  
> > Segmentation fault: 11
> >  
> > mbp2-de-luc:wxcanvastest luc$
>  
>  
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Own the Future-Intel&reg; Level Up Game Demo Contest 2013
Rise to greatness in Intel's independent game demo contest.
Compete for recognition, cash, and the chance to get your game 
on Steam. $5K grand prize plus 10 genre and skill prizes. 
Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d
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