Hi,

Anders F Björklund ha scritto:
Francesco Montorsi wrote:
the inclusion of lua internal.h is strange - we don't need it on win or unix.

Well, the reason I needed to add it was that I got missing symbols
for lua2wx and wx2lua. It is supposed to inline those calls, but...
I've checked in the __WXMAC__ changes and the inclusion of internal.h but not these changes:

+#ifndef __WXMAC__
     // call constructor
     returns = new wxDropSource(win, *iconCopy, *iconMove, *iconStop);
+#else
+    returns = new wxDropSource(win);
+#endif

they affect automatically-generated files rather than their generators and thus should be changed.
Why does Mac need this asimmetry ?



Last the addition of the wxSTENotebook is probably not required using the latest wxStEdit from CVS...

Okey dokey, will check the CVS then (SourceForge CVS lags a *lot*
for anonymous access, it's only live when you are using SSH...)
I know :(


ok, could you please check out the latest CVS of wxLua and try the configure script on your Mac ?
It would be very useful to know how much portable it is...

configure script worked like a charm, that "config" was in error
good


I think adding a folder like build\macbundle containing all required files could be enough ?

Yes, or just a few extra steps before packaging it up for the end user.
The current Makefile does all things needed for a UNIX-type installation
ok; then just send me the files to put there once you've prepared them...


Would you require any change in build system (i.e. Makefiles)?
We manage them using Bakefile so I can help with it...

Not to just compile it, no. And the Installer packages are easiest
done with Apple's PackageMaker.app, not sure it needs a Makefile ?
if it needs a Makefile I could just create a small target "macbundle" in wxLua makefile which just calls it...


Thanks,
Francesco



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