Hi,
Anders F Björklund ha scritto:
Francesco Montorsi wrote:
the inclusion of lua internal.h is strange - we don't need it on win
or unix.
Well, the reason I needed to add it was that I got missing symbols
for lua2wx and wx2lua. It is supposed to inline those calls, but...
I've checked in the __WXMAC__ changes and the inclusion of internal.h
but not these changes:
+#ifndef __WXMAC__
// call constructor
returns = new wxDropSource(win, *iconCopy, *iconMove, *iconStop);
+#else
+ returns = new wxDropSource(win);
+#endif
they affect automatically-generated files rather than their generators
and thus should be changed.
Why does Mac need this asimmetry ?
Last the addition of the wxSTENotebook is probably not required using
the latest wxStEdit from CVS...
Okey dokey, will check the CVS then (SourceForge CVS lags a *lot*
for anonymous access, it's only live when you are using SSH...)
I know :(
ok, could you please check out the latest CVS of wxLua and try the
configure script on your Mac ?
It would be very useful to know how much portable it is...
configure script worked like a charm, that "config" was in error
good
I think adding a folder like build\macbundle containing all required
files could be enough ?
Yes, or just a few extra steps before packaging it up for the end user.
The current Makefile does all things needed for a UNIX-type installation
ok; then just send me the files to put there once you've prepared them...
Would you require any change in build system (i.e. Makefiles)?
We manage them using Bakefile so I can help with it...
Not to just compile it, no. And the Installer packages are easiest
done with Apple's PackageMaker.app, not sure it needs a Makefile ?
if it needs a Makefile I could just create a small target "macbundle" in
wxLua makefile which just calls it...
Thanks,
Francesco
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