John Labenski ha scritto:
On 3/7/06, Francesco Montorsi <[EMAIL PROTECTED]> wrote:
Anders F Björklund ha scritto:
Francesco Montorsi wrote:
I've checked in the __WXMAC__ changes and the inclusion of internal.h
but not these changes:
+#ifndef __WXMAC__
// call constructor
returns = new wxDropSource(win, *iconCopy, *iconMove, *iconStop);
+#else
+ returns = new wxDropSource(win);
+#endif
they affect automatically-generated files rather than their generators
and thus should be changed.
Why does Mac need this asimmetry ?
Someone declared the Mac constructor with the wrong type arguments...
The icons aren't being used anyway, so it's a pretty silly error :-)
// ctors: if you use default ctor you must call SetData() later!
//
// NB: the "wxWindow *win" parameter is unused and is here only for
wxGTK
// compatibility, as well as both icon parameters
wxDropSource( wxWindow *win = (wxWindow *)NULL,
const wxCursor &cursorCopy = wxNullCursor,
const wxCursor &cursorMove = wxNullCursor,
const wxCursor &cursorStop = wxNullCursor);
I thought it would be easiest to just *not* supply the icons on wxMac ?
(BTW; You can peek at the Mac stuff for wxWidgets, it's in "mac/carbon")
This really looks as a bug in wxWidgets itself.
I think it would be difficult to handle this case nicely in wxLua
binding wrappers... it's probably better to submit a patch to wx devs
and ask them to apply it before 2.6.3...
if those icons aren't really used it should not be a big issue just
replacing wxCursor->wxIcon...
I did a fix for it in the binding files. Hopefully it'll work now.
%win|%mac wxDropSource(wxWindow* win = NULL, const wxCursor&
iconCopy = wxNullCursor, const wxCursor& iconMove = wxNullCursor,
const wxCursor& iconStop = wxNullCursor)
%gtk wxDropSource(wxWindow* win = NULL, const wxIcon& iconCopy =
wxNullIcon, const wxIcon& iconMove = wxNullIcon, const wxIcon&
iconStop = wxNullIcon)
very nice workaround but I'll send a mail to wxdev anyway.
Francesco, are there any other things that need to be fixed that you
haven't done yet?
no; now wxLua should compile & work also on wxMac.
We just need wxMac screenshots and packaging stuff :)
Francesco
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