Francesco Montorsi wrote:

>> wxWidgets has it in makefiles for all the samples, for instance ?
>> (if I am not mistaken, it should also have relevant Bakefiles)
> Good idea. Looking at wx bakefiles I realized I could simply do a
> copy-and-paste of the mac_bundles.bkl file ;)
>
> I've committed an updated version of the build system and added the
> distrib/macbundle/Info.plist.in
> distrib/macbundle/wxLua.icns
> files (with correct binary type for the second).
>
> Most probably there's something still to fix to make wxLua work "out of
> the box": I obviously couldn't test the changes I've just done (i.e. I
> did them blindly). But this should be a good step.

Much better, just need to change a few items in Info.plist.in:

@@ -5,13 +5,13 @@
        <key>CFBundleInfoDictionaryVersion</key>
        <string>6.0</string>
        <key>CFBundleIdentifier</key>
-       <string>org.wxwindows.IDENTIFIER</string>
+       <string>net.sourceforge.wxlua.IDENTIFIER</string>
        <key>CFBundleDevelopmentRegion</key>
        <string>English</string>
        <key>CFBundleExecutable</key>
        <string>EXECUTABLE</string>
        <key>CFBundleIconFile</key>
-       <string>wxmac.icns</string>
+       <string>wxLua.icns</string>
        <key>CFBundleName</key>
        <string>EXECUTABLE</string>
        <key>CFBundlePackageType</key>

And there seems to be a Bakefile problem with dependencies:

make[1]: *** No rule to make target 
`../../distrib/macbundle/Info.plist.in/wxLua.icns', needed by 
`app_wxlua.app/Contents/PkgInfo'.  Stop.

Also, the applications currently build in apps as "apps_wxlua.app",
they should probably be called "wxlua.app" (preferrably wxLua.app,
if such a transformation can be set up, not sure if it's easy...)

--anders



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