Hi,
Andre wrote:
> Hakki Dogusan <[EMAIL PROTECTED]> writes:
>
>> (From my old message. Maybe it works for you too.)
>>
>> Changed lua2wx, wx2lua and wxLuaCharBuffer's ctor as follows:
>>
>
>
> I change lua2wx this way trying to maintain UTF8 support
>
> inline WXDLLIMPEXP_WXLUA wxString lua2wx(const char* luastr)
> {
> if (luastr == NULL) return wxEmptyString; // check for NULL
>
> wxString str;
> #if wxUSE_UNICODE
> str = wxString(luastr, wxConvUTF8);
> #else
> str = wxString(wxConvUTF8.cMB2WC(luastr), *wxConvCurrent);
> #endif // wxUSE_UNICODE
> if (str.IsEmpty())
> str = wxConvertMB2WX(luastr);
> return str;
> }
>
> After reading your message I realize that wx2lua should also be modified.
>
> Andre
>
>
Could we all put our changes about this subject?
(I was send some code from other projects using wx)
Maybe we can reach a common solution and stop
modifying wxLua?
What do you think?
--
Regards,
Hakki Dogusan
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