Anders F Björklund ha scritto:
> Francesco Montorsi wrote:
> 
>>> (It's possible to build a version for 10.1-10.3, if required)
>> I don't know much about 10.1 and 10.3 but if they are old versions (as 
>> I
>> suspect) I wouldn't take the burden of supporting them with binary
>> releases...
> 
> They are, and Mac OS X 10.5 is just around the corner as well...
ok, let's leave them behind :)


>>> Another minor item is that the application menu now says
>>> "app_wxlua", so we might want to rename the MacOS executable
>>> inside the bundle to read "wxLua" instead
>> ok - but to be sure: on my linux the executable generated is already
>> named "wxlua" (and not "app_wxlua"), isn't it so also on your Mac?
> 
> The executable is named "wxlua" (confirmed), but when copied to
> the .app bundle it gets named as "app_wxlua" instead of "wxLua"
> It works just fine either way, it's more of an aesthetic issue.
> 
> i.e. it's called "wxlua" in bin/, but "app_wxlua" in apps/*.app
ok, now should be fixed in CVS.

>>> We might also want to add a Xcode project, besides autoconf ?
>>> (not sure if it needs any scripts/conf, or if it would be easy)
>> bakefile already contains some code to generate XCode projects but
>> that's not working yet... so I'd wait for that format to be fully
>> supported by bakefile (I know: it may take a lot of time to see it 
>> fully
>> done but taking on the burden of maintaining an additional set of XCode
>> project files, not automatically generated isn't going to help).
> 
> Maybe wait for Bakefile, won't use the manual projects for Xcode.
> (already suffering enough from the mismatch of the Xcode projects
> and the autoconf build system in the regular wxWidgets build...)
> 
> It's an XML text system, but still a paintain to maintain manually.
> 
yes, sure.

Francesco


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