John Labenski wrote: > Glad you got it working, since I have Visual Studio 2005 (the free > one) installed I already have that dll. > I guess in the future we need to compile the binaries with the old MS > Visual C 6. The newer Visual Cs have horrible dependency problems like > this. > > Unfortunately mingw makes large binaries and from what I gather all > the other compilers, watcom, intel, borland, etc. all have various > problems with wxWidgets, but I haven't tried them.
To the casual outside observer, larger binaries sounds like a lesser evil... Then again I was the one that made that appallingly large Mac OS X package :-) I did try VS 2005 briefly, so it probably left the DLL libraries around here. Managed to get old VS 2003 before it went offline, which was all I needed... Now using Visual C++ Toolkit 2003 when I really have to, and MinGW otherwise. Trying to migrate from my previous Dev-C++ over to Code::Blocks, for the IDE. MinGW has the advantage that I can use the same Win32 compiler on my Mac too, so that I only have to use Windows for testing and (occasionally) debugging. http://www.algonet.se/~afb/wx/wxWidgets-Cross.png [wxMSW | wxGTK | wxMac] --anders ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ wxlua-users mailing list wxlua-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxlua-users