John Labenski wrote:

> Glad you got it working, since I have Visual Studio 2005 (the free
> one) installed I already have that dll.
> I guess in the future we need to compile the binaries with the old MS
> Visual C 6. The newer Visual Cs have horrible dependency problems like
> this.
>
> Unfortunately mingw makes large binaries and from what I gather all
> the other compilers, watcom, intel, borland, etc. all have various
> problems with wxWidgets, but I haven't tried them.

To the casual outside observer, larger binaries sounds like a lesser 
evil...
Then again I was the one that made that appallingly large Mac OS X 
package :-)


I did try VS 2005 briefly, so it probably left the DLL libraries around 
here.
Managed to get old VS 2003 before it went offline, which was all I 
needed...
Now using Visual C++ Toolkit 2003 when I really have to, and MinGW 
otherwise.
Trying to migrate from my previous Dev-C++ over to Code::Blocks, for 
the IDE.
MinGW has the advantage that I can use the same Win32 compiler on my 
Mac too,
so that I only have to use Windows for testing and (occasionally) 
debugging.

http://www.algonet.se/~afb/wx/wxWidgets-Cross.png  [wxMSW | wxGTK | 
wxMac]

--anders


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