Hello folks.
Bill from iGame3D here.

The iGame3D pro external brings OpenGl, Lua, and Ogg Vorbis
 to Runtime Revolution IDE, which allows us  to make interfaces
with its hypercard like scripting.

The iGame3D Player is a cross platform  standalone game
application for OS X and Windows that runs Lua scripts.

We are going to bring our Windows and Mac compatible
openGL 3D game technology to open source, there
have been technical difficulties in that process.

We are going to try to get WxLua and iGame3D working
together, but Tobi is the one who knows what he's
doing and tomorrow is the start of another college term.

See the site, ask questions, have fun,  and
tell me what you think about our half baked 3D pie.

William Griffin
[EMAIL PROTECTED]

http://www.igame3d.com/

Games
http://www.igame3d.com/wordpress/?page_id=4

iGame3D Core Lua
http://www.igame3d.com/luas/core.lua

Open source Lua scripting with the iGame3D engine
https://sourceforge.net/docman/index.php?group_id=191364

iGame3D runtime revolution stack script...I guess our wxLua would look like this? http://www.igame3d.com/rev/text/ig3d_ui_main/ stack.ig3d_UI_MAIN.script.6934.txt



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