Hopefully adding wxLua will be easy, you can even use the wxGLCanvas
to display your OpenGL scenes. Let us know if there are any bits
missing from wxLua.

Good luck,
      John Labenski

On 3/31/07, William Griffin <[EMAIL PROTECTED]> wrote:
> Hello folks.
> Bill from iGame3D here.
>
> The iGame3D pro external brings OpenGl, Lua, and Ogg Vorbis
>  to Runtime Revolution IDE, which allows us  to make interfaces
> with its hypercard like scripting.
>
> The iGame3D Player is a cross platform  standalone game
> application for OS X and Windows that runs Lua scripts.
>
> We are going to bring our Windows and Mac compatible
> openGL 3D game technology to open source, there
> have been technical difficulties in that process.
>
> We are going to try to get WxLua and iGame3D working
> together, but Tobi is the one who knows what he's
> doing and tomorrow is the start of another college term.
>
> See the site, ask questions, have fun,  and
> tell me what you think about our half baked 3D pie.
>
> William Griffin
> [EMAIL PROTECTED]
>
> http://www.igame3d.com/
>
> Games
> http://www.igame3d.com/wordpress/?page_id=4
>
> iGame3D Core Lua
> http://www.igame3d.com/luas/core.lua
>
> Open source Lua scripting with the iGame3D engine
> https://sourceforge.net/docman/index.php?group_id=191364
>
> iGame3D runtime revolution stack script...I guess our wxLua would look like
> this?
> http://www.igame3d.com/rev/text/ig3d_ui_main/stack.ig3d_UI_MAIN.script.6934.txt
>
>
>
>
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