On 9/5/07, Ryan Pusztai <[EMAIL PROTECTED]> wrote:
>
> On 9/5/07, John Labenski <[EMAIL PROTECTED]> wrote:
> >
> > You're using the wxWidgets monolithic build it seems using mingw?
>
>
> Yes I am using monolithic MinGW.
>
> Do you use "configure" with mingw or just makefile.gcc?
>
>
> I am using the makefile.gcc.
>
> The monolithic
> > build is broken because nobody's checked it. In fact I don't even know
> > what gets put into the monolithic build?
>
>
> Wow. That is not good. You are planning on fixing that, right? I think the
> monolithic dll version is the only way, I personally, would use the dll
> version. I don't like having 6+ dll's as dependencies. I could deal with it
> for static linking, but I figure, that is just more setup and more setting I
> need to set in my main project that will use wxLua. ;-)
>
> If I remember correctly the
> > GL lib is not part of it, just like the jpeg lib isn't. Is there a
> > list somewhere about what is part of the monolithic build so that we
> > can add the extra libs for wxLua to link to?
>
>
> Good question. I don't have a real need for GL so I never use it, so I
> couldn't say. As for jpeg and other image libraries, I think they are
> included in the wx dll. I will check for sure when I get back to work
> tomorrow.
>
> ..\..\..\lib\gcc_lib/libwxlua_msw28_wxbindgl.a(wxbindgl_lib_wxgl_bind.o):wxgl_bind.cpp:(.data+0xc):
> >
> > > undefined reference
> > > to `wxGLCanvas::ms_classInfo'
> >
> > Ok, this says clearly that you need to link to the wxWidgets GL lib
> > since it's not part of -lwxmsw28.
>
>
> I have added that in the location in the makefile where the Bakefile
> named variable is located and I still got the same results. I will double
> verify this tomarrow at work and post the errors.
>
> You should have a wxmsw28_gl.lib file (just like -lwxmsw28_stc) in the
> > wxWidgets lib dir if you've built it.
>
>
> Yes. I definatly have it and it is right next to the other build files.
> What compilers are actively tested? Is it only VC?
>
> I'll try to find some time to look into it again, but I could not
> > figure out how to get bakefile to work right for this before.
>
>
> That is kind of the point I was driving at in my previous email. Your
> project is only as good as your ability to build it.
>
> I should write something about this. There is a little about the
> > modules in the wxlua.html file with some comments on what depends on
> > what. You need modules/wxlua and modules/wxbind at least. The parts of
> > modules/wxbind are exactly like the wxWidgets libs, take the ones you
> > want, typically base, core, adv...
>
>
> That would be a great help. Thanks.
>
> A lot of work has gone into making the bakefiles work as well as they
> > do. I personally have a hard time understanding the XML/python nature
> > of them, but Francesco does and I believe he is still on vacation. I
> > hope he has time to look at this when he gets back. wxLua uses
> > bakefile since that's what wxWidgets uses, if it works for them it
> > should be able to work for us since we target the same systems and
> > compilers.
>
>
> Yes, I understand that. There is a very massive code base for that. It
> makes sense. I just want get a feel for how the project runs.
> --
> Regards,
> Ryan
> RJP Computing


I need to start using wxLua in a real project in corperate setting so I
wanted to know if the build issues with OpenGL are fixed. Also if there is
going to be another Linux and Windows installer?

Now saying this, it seems like I am unhappy and I am not meaning to. I just
wanted to get your thoughts on a few issues I saw. Thanks for your time and
patients.
-- 
Regards,
Ryan
RJP Computing
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