So, I'm new to this so go easy on me (first post!). I'm running a Lua interpreter that's embedded in a C++ application already (a 3d app). It's using Lua 5.1 I believe.
Is there any way to load a wxLua module (where is it?) into any separate interpreter? What file(s) do I need for this? I have no idea where the compiled module would be and what I'd need to run it. I know where my require paths are for the application and can write and load up modules at will in the app. I've never even attempted to load up a compiled lua module (that might be part of the problem). Unfortunately, I have zero developer tools on the machine I'm using right now (10.4.10). The only files I see in the download that seem like I might be able to use are wx.bundle and the liblua5.1.0.dylib (but isn't that just the lua 5.1 library?). Any tips you can offer are greatly appreciated. - jon ------------------------------------------------------------------------- SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace _______________________________________________ wxlua-users mailing list wxlua-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxlua-users