Hi John,

The gl problem is fixed but I am afraid the wxLuaFreeze issue is still 
there:

        link /NOLOGO /OUT:..\..\..\bin\vc_dll\wxluafreeze.exe  
/LIBPATH:c:\wxWid
gets-2.8.6\lib\vc_dll /DEBUG /pdb:"..\..\..\bin\vc_dll\wxluafreeze.pdb"  
/LIBPAT
H:..\..\..\lib\vc_dll /LIBPATH:..\..\..\modules\lua\lib 
/SUBSYSTEM:WINDOWS @C:\D
OCUME~1\LESNEW~1\LOCALS~1\Temp\nm32.tmp
app_wxluafreeze_wxluafreeze.obj : error LNK2019: unresolved external 
symbol "__d
eclspec(dllimport) bool __cdecl wxLuaBinding_wxgl_init(void)" 
(__imp_?wxLuaBindi
ng_wxgl_init@@YA_NXZ) referenced in function "public: virtual bool 
__thiscall wx
LuaFreezeApp::OnInit(void)" ([EMAIL PROTECTED]@@UAE_NXZ)
..\..\..\bin\vc_dll\wxluafreeze.exe : fatal error LNK1120: 1 unresolved 
external
s

Just to refresh your memory:
BUILD = debug
UNICODE = 1
SHARED = 1
WX_SHARED = 1

As it happens I don't need wxLuaFreeze so this isn't a major problem for me.

Now to test the static release build ;-)

Thanks,
Les


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