Hi,

John Labenski yazmış:
> On Feb 18, 2008 12:06 AM, marcos <[EMAIL PROTECTED]> wrote:
>>  John Labenski escreveu:
>>
>> http://www.wxwidgets.org/manuals/stable/wx_wxstring.html#wxstring
>> http://www.wxwidgets.org/manuals/stable/wx_unicode.html#unicode
>> http://www.wxwidgets.org/manuals/stable/wx_mbconvclasses.html#mbconvclasses
>> http://www.wxwidgets.org/manuals/stable/wx_wxmbconv.html#wxmbconv
>>
>> WXDLLIMPEXP_WXLUA wxString lua2wx(const char* luastr)
>> {
>>  return wxString(luastr, *wxConvCurrent);
>> }
>>
>> const WXDLLIMPEXP_WXLUA wxCharBuffer wx2lua(const wxString& wxstr)
>> {
>>  wxCharBuffer buffer(wxstr.mb_str(*wxConvCurrent));
>>  return buffer;
>> }
>>
>> Hakký, could you try these and let me know if they work.
>>
>> Regards,
>>  John
>>
>>  The more I read about Unicode it seems like this is all we need.

I suppose.. My research was with similar results;
http://article.gmane.org/gmane.comp.lib.wxwidgets.wxlua.user/863/match=wx2lua
http://article.gmane.org/gmane.comp.lib.wxwidgets.wxlua.user/856/match=wx2lua


>>  After (Hakki's) inline ...
>>  It seems work.
>>
>> - win2000, in Brazilian-Portuguese
>> - using the VC6 [win32 release multilib] project (not unicode).
> 
> Ok... lets cross our fingers that it really is that simple. I will try
> some other tests in the next week.
> 
> Regards,
>     John
> 

--
Regards,
Hakki Dogusan

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