>
> ...but didn't know what it meant. So the approach, then, is to do something
> like this?
>
> sock:SetEventHandler(someHandler, wxEVT_SOCKET)
> someHandler:Connect(wxEVT_SOCKET, function (ev) if ev == wxSOCKET_INPUT
> then ... end)
>
Oops, I meant if ev.GetSocketEvent() == wxSOCKET_INPUT, of course
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