On Sat, Oct 25, 2008 at 1:05 PM, klaas.holwerda <[EMAIL PROTECTED]> wrote:
> Hi John,
>
> %operator a2dCanvasObjectListIter& operator--(int)
>
> If you change it to generate this, down here, it will work:
>
>  *returns = ((*self).operator++(arg1));

I don't think that post-incrementing makes much sense for Lua. I see
that you can overload it to mean something different than
pre-incrementing, but since it will have to be converted to a function
it can never be make to actually increment after the expression is
evaluated without resorting to using a debug hook to check to see if
we're on the next line. This would lead to an unacceptable performance
penalty for such a small thing.

By the way, have you found a link that exhaustively goes through the
C++ code for each operator? I can only find lists of the operators or
discussions about particular cases, but there's always some nuances
that aren't discussed.

-John

ps. I've updated Lua to 5.1.4, but the changes are very small.

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