klaas.holwerda wrote:
> John Labenski wrote:
>   
>> On Sat, Oct 25, 2008 at 1:05 PM, klaas.holwerda <[EMAIL PROTECTED]> 
>> wrote:
>>     
>>> Hi John,
>>>
>>> %operator a2dCanvasObjectListIter& operator--(int)
>>>
>>> If you change it to generate this, down here, it will work:
>>>
>>>  *returns = ((*self).operator++(arg1));
>>>       
>> I don't think that post-incrementing makes much sense for Lua. 
>>     
>
> I would be very happy if you could still change it to become like the 
> above, since else i can't get it compiled for STL lists. Its iterator 
> does not accept the pre-incr only, or the other way around.
>
>   
It looks like this post inc solved itself, i out commented it in my 
binding files, and things still work.
So it seems STL does not really need this operator after all.
I think i am getting a bit mixed up with all operator problems.

Klaas



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